Minggu, 16 Januari 2011
5
[Pascal] Membuat Game Multiplayer Tetris
Tetris? jadul banget!!!. Jika kata itulah yang terlontar dari mulut sobat, sekarang saya tanya, apa kamu bisa membuatnya dengan bahasa pemrograman pascal??? Hahaha. Itulah manfaatnya kita belajar pemrograman, kita bisa tahu bagaimana suatu program dibuat, walaupun program itu amatlah sederhana!. Langsung saja copas listening code di bawah pada Free Pascal atau TPW (Turbo Pascal for Windows) kamu. Happy coding!
{===================================================x
= Program : Tetris 2 Player =======================
= Oleh : Ahmad Priatama =======================
===================================================
Kode sumber dapat dimodifikasi dan dipublikasikan
Dengan bebas, tidak ada larangan dalam bentuk apapun
===================================================}
program tetris_2player;
uses crt;
type _points = array [1..4] of record
x,y : longint;
end;
tetris = record
points : _points;
cshape, nshape, xmodel, xtetris, ymodel, ytetris : longint;
end;
Const template : array [1..8] of _points =
(((x:1; y:1),(x:1; y:2),(x:2; y:1),(x:2; y:2)),
((x:2; y:1),(x:1; y:1),(x:3; y:1),(x:4; y:1)),
((x:1; y:2),(x:1; y:1),(x:1; y:3),(x:2; y:3)),
((x:2; y:2),(x:2; y:1),(x:2; y:3),(x:1; y:3)),
((x:1; y:2),(x:1; y:1),(x:2; y:2),(x:2; y:3)),
((x:1; y:2),(x:2; y:1),(x:2; y:2),(x:1; y:3)),
((x:1; y:2),(x:1; y:1),(x:1; y:3),(x:2; y:2)),
((x:1; y:2),(x:2; y:1),(x:2; y:2),(x:2; y:3)));
var field : array [1..79,1..25] of boolean;
tetris1, tetris2, ttetris : tetris;
quit,gameover : boolean;
answer : char;
procedure init_field;
var i : longint;
begin
clrscr; fillchar(field,sizeof(field),0);
for i := 3 to 22 do
begin
gotoxy(20,i); write(#186); field[20,i] := true;
gotoxy(36,i); write(#186); field[36,i] := true;
gotoxy(60,i); write(#186); field[60,i] := true;
gotoxy(76,i); write(#186); field[76,i] := true;
end;
for i := 1 to 15 do
begin
gotoxy(20+i,23); write(#205); field[20+i,23] := true;
gotoxy(60+i,23); write(#205); field[60+i,23] := true;
end;
gotoxy(20,23); write(#200);
gotoxy(60,23); write(#200);
gotoxy(36,23); write(#188);
gotoxy(76,23); write(#188);
gotoxy(6,4); write('Next:');
gotoxy(46,4); write('Next:');
end;
procedure drawtetris(objek : tetris; mode : Boolean);
var i : longint;
c : char;
begin
if mode then c := #178 else c := #32;
for i := 1 to 4 do
begin
field[objek.points[i].x,objek.points[i].y] := mode;
gotoxy(objek.points[i].x, objek.points[i].y);
write(c);
end;
gotoxy(1,1);
End;
procedure dropnew(var objek : tetris);
var i : longint;
begin
if objek.cshape <> 0 then
begin
for i := 1 to 4 do
begin
ttetris.points[i].x := template[objek.nshape,i].x + objek.xmodel;
ttetris.points[i].y := template[objek.nshape,i].y + objek.ymodel;
end;
drawtetris(ttetris,false);
end;
objek.cshape := objek.nshape;
objek.nshape := random(8) + 1;
for i := 1 to 4 do
begin
objek.points[i].x := template[objek.cshape,i].x + objek.xtetris;
objek.points[i].y := template[objek.cshape,i].y + objek.ytetris;
ttetris.points[i].x := template[objek.nshape,i].x + objek.xmodel;
ttetris.points[i].y := template[objek.nshape,i].y + objek.ymodel;
if field[objek.points[i].x,objek.points[i].y] then
begin
gameover := true;
break;
end;
end;
drawtetris(objek,true);
drawtetris(ttetris,true);
end;
procedure init_tetris(var objek : tetris; id : longint);
begin
objek.nshape := random(8) + 1;
if id = 1 then
begin
objek.xmodel := 7; objek.xtetris := 26;
end else begin
objek.xmodel := 47; objek.xtetris := 66;
end;
objek.ymodel := 5; objek.ytetris := 2;
dropnew(objek);
end;
procedure eliminate(objek : tetris; y : longint);
var i,j,k : longint;
blank : boolean;
begin
for i := y downto 3 do
begin
blank := false;
for j := objek.xmodel + 14 to objek.xmodel + 28 do
if not field[j,i] then
begin
blank := true;
break;
end;
if not blank then
begin
for k := i downto 3 do
begin
gotoxy(objek.xmodel + 14,k);
for j := (objek.xmodel + 14) to (objek.xmodel + 28) do
begin
if field[j,k-1] then write(#178) else write(#32);
field[j,k] := field[j,k-1];
end;
end;
eliminate(objek,i);
break;
end;
end;
end;
procedure slide(var objek : tetris);
var i : longint;
dropped : boolean;
begin
drawtetris(objek,false);
ttetris := objek;
dropped := false;
for i := 1 to 4 do
begin
inc(ttetris.points[i].y);
if field[ttetris.points[i].x,ttetris.points[i].y] then
begin
dropped := true;
break;
end;
end;
if not dropped then objek := ttetris;
drawtetris(objek,true);
if dropped then
begin
eliminate(objek,22);
dropnew(objek);
end;
end;
procedure rotate(var objek : tetris);
var i : longint;
collide : boolean;
begin
drawtetris(objek,false);
ttetris := objek;
collide := false;
for i := 2 to 4 do
begin
ttetris.points[i].y := objek.points[1].y + objek.points[i].x - objek.points[1].x;
ttetris.points[i].x := objek.points[1].x - objek.points[i].y + objek.points[1].y;
if field[ttetris.points[i].x,ttetris.points[i].y] then
begin
collide := true;
break;
end;
end;
if not collide then objek := ttetris;
drawtetris(objek,true);
end;
procedure shift(var objek : tetris; x, y : longint);
var i : longint;
collide : boolean;
begin
drawtetris(objek,false);
ttetris := objek;
collide := false;
for i := 1 to 4 do
begin
ttetris.points[i].x := objek.points[i].x + x;
ttetris.points[i].y := objek.points[i].y + y;
if field[ttetris.points[i].x,ttetris.points[i].y] then
begin
collide := true;
break;
end;
end;
if not collide then objek := ttetris;
drawtetris(objek,true);
if collide then eliminate(objek,22);
end;
procedure userinput;
var i : longint;
c : char;
begin
for i := 1 to 20 do
begin
if keypressed then
begin
c := upcase(readkey);
case c of
'W' : if tetris1.cshape <> 1 then rotate(tetris1);
#72 : if tetris2.cshape <> 1 then rotate(tetris2);
'A' : shift(tetris1,-1,0);
#75 : shift(tetris2,-1,0);
'S' : shift(tetris1,0,1);
#80 : shift(tetris2,0,1);
'D' : shift(tetris1,1,0);
#77 : shift(tetris2,1,0);
#27 : gameover := true;
#32 : repeat delay(10); until keypressed;
end;
end;
delay(10);
end;
end;
begin
randomize;
while not quit do
begin
init_field;
init_tetris(tetris1,1);
init_tetris(tetris2,2);
gameover := false;
while not gameover do
begin
slide(tetris1);
slide(tetris2);
userinput;
end;
gotoxy(1,25); write('Play Again[Y/N]? ');
repeat
answer := upcase(readkey);
until answer in ['Y','N',#27];
if (answer = 'N') or (answer = #27) then break;
end;
end.
Langganan:
Posting Komentar (Atom)



5 Komentar Untuk “[Pascal] Membuat Game Multiplayer Tetris”
Kamis, 20 Januari 2011 pukul 18.55.00 WIB
wow keren gan.... ^__^
please visit my blog : www.adeilhamfajri.blogspot.com
masih newbi..... ^__^"
Kamis, 20 Januari 2011 pukul 19.10.00 WIB
@Ade Ilham Fajri sip, langsung ke tkp..
Minggu, 06 Maret 2011 pukul 16.04.00 WIB
Thx bt programnya
membantu bgt dalam pembuatan tgs :)
Minggu, 06 Maret 2011 pukul 16.34.00 WIB
@Anonim matama,, senang bs mmbantu ^_^
Kamis, 20 Juli 2017 pukul 12.04.00 WIB
Gak jalaan pas di akhir error 3 knapa yqh padal scrift nya udah sama
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